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:: RTCW console tutorial "Tweaking for Newbies" ::

 
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War Mate
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PostPosted: Thu 25 Jun - 21:00 (2009)    Post subject: RTCW console tutorial "Tweaking for Newbies" Reply with quote




Please note that to enter any of these commands, first bring down the console with the "~" key  then type a "/" in front of any command. From within the console, you can use the Page Up, Page Down, and left/right arrow keys to scroll around and move the cursor. You can also use the up arrow key to recall previous commands.
If you want a complete list of console commands, you can type "/cmdlist", which will generate a long list of commands. To only show commands beginning with a particuar letter, type "/cmdlist x" where x is the letter you want. /name xxxx
Where xxxx is a string, it sets your player name to that string.
To change the Timelimit in the game if you are the Admin, drop down your console and type in: /set timelimit xxx

You can put colored letters into your name by typing ^# while typing your name, where # is a number between 1 and 9. The colors are:
1 - Red
2 - Green
3 - Yellow
4 - Blue
5 - Light Blue
6 - Pink
7 - White
8 - Black
9 - Red

/reconnect
Tries to reconnect to the last server you were connected to.

/kill
Kills you. Useful for quickly dying so you can respawn as a different class or with a different weapon.

/quit
Quits the game.

/serverinfo
Shows the current server's settings.

/toggle r_fullscreen
Will toggle between windowed and full screen mode. You must restart the game each time it's changed.


HUD Commands

This class of commands affects different displays on the heads up display. Many of these settings can also be changed in the menus.
/toggle cg_drawcompass
Toggles the compass on or off.

/toggle cg_draw2d
Turns the entire Heads Up Display either on or off.

/toggle cg_drawfps
Either shows or hides your frame-per-second in the upper right-hand corner.

/cg_FOV
Changes your field of view. Higher values give you a "fishbowl" effect that some players like, as it gives them better periferal vision.

/toggle cg_drawtimer
Shows the amount of time left on the level. Not too useful, since there's a clock on the screen by default.

/toggle cg_gibs
Toggles whether or not gibs are drawn when someone is hit particularly hard.

/toggle cg_drawteamoverlay
Draws or hides the team overlay information that shows health and location of all your teammates.


Voice Chat Commands

These commands affect the chat and voice commands.
/toggle cg_novoicechats
Setting this to 0 will make it so that the quick chat messages (e.g., "Medic!" or "I need ammo") will not make any audible sounds. They will, however, still show up as text.

/toggle cg_novoicetext
Setting this to 0 will make it so the quick chat messages do not show their text messages (but you will still hear audio).

/toggle cg_teamchatsonly
Setting this to 0 will make it so that you only see chat messages from your team.

/bind X "vsay Y" or /bind X "vsay_team Y"
X is a keyboard key and Y is a term from the list below. This allows you to bind specific voice commands/comments to one key instead of using the menu to navigate to the one you want. Use one of the commands below to get the desired effect:
/bind X "vsay GoodGame"
/bind X "vsay Hi"
/bind X "vsay Cheer"
/bind X "vsay Bye"
/bind X "vsay Thanks"
/bind X "vsay GreatShot"
/bind X "vsay Oops"
/bind X "vsay_team FireInTheHole"
/bind X "vsay_team HoldYourFire"
/bind X "vsay_team TakingFire"
/bind X "vsay_team AllClear"
/bind X "vsay_team DynamitePlanted"
/bind X "vsay_team DisarmDynamite"
/bind X "vsay_team DynamiteDefused"
/bind X "vsay_team EnemyWeak"
/bind X "vsay_team Incoming"
/bind X "vsay_team DefendObjective"
/bind X "vsay_team ClearPath"
/bind X "vsay_team PathCleared"
/bind X "vsay_team LetsGo"
/bind X "vsay_team Medic"
/bind X "vsay_team NeedAmmo"
/bind X "vsay_team NeedEngineer"
/bind X "vsay_team OnDefense"
/bind X "vsay_team OnOffense"
/bind X "vsay_team NeedBackup"
/bind X "vsay_team FollowMe"
/bind X "vsay_team Sorry"
/bind X "vsay_team Welcome"
/bind X "vsay_team Affirmative"
/bind X "vsay_team Negative"
/bind X "vsay_team IamEngineer"
/bind X "vsay_team IamMedic"
/bind X "vsay_team IamLieutenant"
/bind X "vsay_team IamSoldier"


Respawn Hotkeys

Tired of using the Limbo menu to choose your class and weapons? No problem! Simply open up your wolfconfig.cfg file (in the Program FilesWolf MP Testdemomain directory for Windows users) with any old text editor and add the following lines to the end:


bind F1 "mp_playertype 0;mp_weapon 10;echo You will respawn as a ^2Soldier with a ^3Flame Thrower"
bind F2 "mp_playertype 0;mp_weapon 6;echo You will respawn as a ^2Soldier with a ^3Mauser"
bind F3 "mp_playertype 0;mp_weapon 8;echo You will respawn as a ^2Soldier with a ^3Panzerfaust"
bind F4 "mp_playertype 0;mp_weapon 9;echo You will respawn as a ^2Soldier with a ^3Venom Gun"
bind F5 "mp_playertype 3;mp_weapon 3;echo You will respawn as a ^2Lieutenant with a ^3MP40"
bind F6 "mp_playertype 3;mp_weapon 4;echo You will respawn as a ^2Lieutenant with a ^3Thompson"
bind F7 "mp_playertype 3;mp_weapon 5;echo You will respawn as a ^2Lieutenant with a ^3Sten"
bind F8 "mp_playertype 2;mp_weapon 4;echo You will respawn as a ^2Engineer with a ^3Thompson"
bind F9 "mp_playertype 1;mp_weapon 4;echo You will respawn as a ^2Medic with a ^3Thompson"

You can change the keys to whatever you like. When you hit the bound key, you'll set your class/weapons for the next respawn.

Server Commands

These commands only work if you are the one who has set up the server. Some of them are useful, some of them are wacky.


/map_restart
Resets the map. Everyone starts over and all previous server changes will now take place.

/sv_maxclients xx
Sets the maximum number (xx) of players that can connect to your server.

/timelimit xx
Where xx is a number, sets the time limit on the map to that many minutes.

/kick [name]
Kicks the named player from the server.

/g_friendlyFire 0/1
Sets friendly fire to either off (0) or on (1)

/g_forcebalance
Will force the Axis and Allies sides to have equal number of players.

/g_warmup xx
Where xx is a number, sets the warm up period before each round to that many seconds.

/g_gravity xxx
Where xxx is a number, sets the gravity setting to that number. Lower numbers mean less gravity where players can jump huge distances.

/g_speed xxx
Sets the base movement speed for players on the server. Higher numbers mean players move fast.


Network Commands

These commands affect the way the game handles incoming and outgoing data. Tweaking these may improve your network performance.


/cl_maxpackets xxxx
Where xxxx is a number, changes your maxpackets setting to that number. Try 100 for a LAN, 60 for broadband, and 30 for modems.

/cl_packetdup xxxx
Where xxxx is a number, changes your packetdup setting to that number. Try 0 for a LAN, 1 for broadband, and 1 for modems.

/cl_snaps xxxx
Where xxxx is a number, changes your snaps setting to that number. Try 40 for all 'net connections.

/cl_rate xxxx
Where xxxx is a number, changes your rate setting to that number. Try 25000 for a LAN, a figure between 25000 and 62000 for broadband, and 5500 for modems.
Recording a Demo

Recording and playing back a demo is pretty easy, but may result in a performance hit unless your machine is really beefy.
Step 1: type "g_syncronousclients 1"
Step 2: type "record XXXXXX", where XXXXXX is what you want to name the demo
Step 3: type "stoprecord" once you're done recording.
Step 4: type "demo XXXXXX" to play back the demo. (Will also play back others' demos)
All of those commands above are without quotes, obviously.
thx to http://returntocastlewolfenstein.filefront.com/info/ConsoleCommands
cg_brassTime "x". x sets the amount of time that bullet casings stay visible, the default value is 1250. A setting of 0 disables these & will improve performance a little. I’d recommend doing this for online play, unless you like to see spent ammo on the ground for no useful reason.
cg_drawCrosshair "x". A value of 0 for x will remove the crosshair, which will make aiming making more difficult. 1 (or greater) enables a crosshair (Of varying types). Leave this setting alone.
cg_drawCrosshairNames "x". Setting x to 1 will allow the name of the targeted person or item to appear. 0 will disable this. It’s probably best to set this to 1, particularly in multiplayer games.
cg_drawGun "x". Set x to 1 to enable weapons to be shown on your screen. A setting of 0 will improve FPS but no weapon will be drawn. Visibility will improve a little with this but you’ll want to know what weapon you have. I’d recommend leaving this set to 1.
cg_shadows "x". A setting of 0 disables shadows (recommended). 1 enables, basic, circular shadows. 2 will enable volumetric shadows (You must also set r_stencilbits "8"). Enabling shadows will reduce performance.
r_allowSoftwareGL "x". Set x to 1 to enable Software rendering of the Game. Obviously this should only be used for troubleshooting purposes only. Leave it set to 0 at all other times to use your Graphics Card instead.
r_clear "x". A value of 0 for x will fill cracks between textures, 1 makes these cracks visible. Should your system run acceptably fast then set this to 0 for best image quality.
r_detailtextures "x". A detail texture is a very small, fine pattern that is faded in as you approach a surface, for example wood grain, or imperfections in stone. Setting x to 1 will improve visual quality by enabling the use of detail textures, although it will cause a performance hit, particularly on older Graphics Cards. Set x to 0 to disable the use of detail textures for improved performance, although with reduced visual quality as a result.
r_displayRefresh "x". With vsync is enabled your monitor Refresh rate limits your maximum frame rate to whatever the Refresh rate is, e.g. With a monitor refresh rate of 60Hz, your maximum frame rate with vsync enabled in 60. As a result you should set x here to whatever the maximum refresh rate your monitor is capable of at the resolution you intend to use. Depending on your Monitor you may be able to set it to over 100, in which case I’d recommend not setting it beyond this.
r_drawSun "x". A setting of 1 enables the Sun to be drawn. It won’t improve performance much if set to 0 although it will add a little to lighting calculations in areas where the sun is visible.
r_dynamiclight "x". A setting of 1 will enable the dynamic lighting of maps, e.g. the light surrounding an explosion. Improve performance by setting this to 0, although visual quality will be reduced.
r_ext_compressed_textures "x". Set this to 0 to disable texture compression support (slower, but better visuals). This is only for S3TC texture compression so if you have an S3 card, are using the 5.xx nVidia drivers or have a Voodoo 3, 4 or 5 installed then you should set this to 1. Texture compression can vastly improve frame rates, although may cause some visual degradation in certain areas of the game.
r_ext_multitexture "x". Set x to 1 to enable the use Multi-texturing, this will provide optimal performance for your Graphics Card. 0 will disable this, which isn’t recommended.
r_fastsky "x". A setting of 1 will remove the sky texture & portals won’t be seen through. I’d recommend leaving this set to 0 unless you’re on a really slow system.
r_gamma "x". x controls the RGB colour intensity level. Increase the value of x to make the game appear brighter. The brighter the visuals the more washed out the textures will look (not quite the same as the brightness setting though) & vice versa.
r_ignorehwgamma "x". Set x to 1 to enable the game itself to set the gamma level to be used. Set it to 0 to disable any in-game gamma settings & use one set by the Graphics Card Driver instead. Setting it to 0 may make any brightness slider in the game menu ineffective.
r_lodbias "x". This controls the detail level of models. Increase the value to improve performance but reduce detail. Lower the value to increase visual quality but lower performance. 0 is the lowest it may be set. I’d recommend leaving it at the default of 1. 2 is the least detailed but also the fastest.
r_nocull "x". Setting x to 0 enables the rendering of visible objects only. 1 renders all regardless which should reduce performance. I'd recommend setting this to 0.
r_nocurves "x". Set this to 1 to disable curves & vastly improve performance. You may notice visual faults in maps though as a result. I’d recommend setting it to 0.
r_norefresh "x". Not a tweak as such although setting x to 1 will freeze the screen. Leave it set to 0 at all times. This is included here more as a warning than anything else.
r_overBrightBits "x". Default is 1. Increase this to make the game brighter. The brighter the visuals the more washed out the textures will look. Adjust this to suit your own needs. If you change this to 0, you should also change r_mapoverbrightbits to 0 as well.
r_picmip "x". A setting of 0 gives best image quality. Setting it higher (up to 4) may improve performance but reduce image quality. I’d recommend leaving this at either 0 or 1.
r_smp “x”. Use a value of 1 to enable support for multiple processors in supported Operating Systems. In order to get the benefits from SMP, you must be running a SMP capable OS e.g. Windows 2000 & have an SMP capable Graphics Card driver combination. Leave this set to 0 unless you have such a system.
r_stencilbits "x". If you enabled Volumetric shadows previously, then you’ll want to set this to 8. NOTE – Your Graphics Card must feature a stencil buffer to do this, e.g. Geforce.
r_subdivisions "x". Use this to set how complex (rounded) the curves will be in maps. A setting of 1 gives the most detailed (smooth) curves. A setting of 999 gives the least smooth curves but improved performance. You should play around with this value for yourself until you find a good balance between performance & detail.
r_swapInterval "x". This is the Castle Wolfenstein equivalent of vsync. Vsync effectively limits the frame rate to your current refresh rate at a given resolution. Performance can improve with vsync disabled (Frames are rendered as fast as they can be regardless of refresh rate), although you can experience image tearing &/or controller lag as a result. With vsync enabled you won’t experience either image tearing nor controller lag, although frame rate will be limited to your refresh rate. As such I’d recommend enabling vsync for best image quality & disabling it when you intend to benchmark system/game performance. Set x to 1 to enable vsync, while a setting of 0 will disable it.
r_textureMode "x". x controls the Texture filtering method to be used in Castle Wolfenstein. Options available being (From worst to best);
GL_NEAREST_MIPMAP_NEAREST,
GL_LINEAR_MIPMAP_NEAREST (Bilinear),
GL_NEAREST_MIPMAP_LINEAR,
GL_LINEAR_MIPMAP_LINEAR (Trilinear).
Setting it to GL_LINEAR_MIPMAP_LINEAR (Trilinear) will yield best image quality – improved texture sharpness & reduced texture aliasing. Those with 3dfx Graphics Cards should set this to GL_LINEAR_MIPMAP_NEAREST (Bilinear) as they do not simultaneously support Trilinear Texture Filtering & Multi-texturing. Those with most modern Graphics Cards should be able to use GL_LINEAR_MIPMAP_LINEAR without much performance hit. Setting this to other options can improve performance, but will give increasingly worse image quality.
r_ignoreFastPath "1". When x is set to 1 Castle Wolfenstein will ignore any optimized rendering paths available – which may be useful for troubleshooting purposes. For optimal performance set this to 0.
r_simpleMipMaps “x”. Leave this set to 1 to enable Mipmapping. This will smooth transitions between textures (more specifically, between Mip-map levels). Setting it to 0 may improve performance, although will reduce visual quality.
r_flares “x”. Set x to 1 to enable light flares in the Game, this allows effects such as light flares to occur. Setting it to 0 will improve performance.
r_lodCurveError "x". x (Default of 250) determines how polygons are culled from a scene when further away. When set to a low number, polygons are culled off at shorter distances, while when x is set to a higher number they are not culled for a long distance. For optimal image quality increase this value (Objects remain detailed for longer) & vice versa.
r_intensity “x”. x defines the overall RGB intensity, higher values will effectively increase brightness although textures will lose some of their quality.
r_ext_texture_env_add "x". When x is set to 1 additive blending is enabled in Multi-texturing. If not supported only multiplicative blending is used. Set this to 0 to disable this, you shouldn’t have to do this however.
r_ext_compiled_vertex_array “x”. Setting this to 0 may fix a problem with flickering textures in the game. Ignore this setting if you experience no such artefacts & leave it set to 1.
r_ext_gamma_control "x". Set this to 1 to enable the gamma to be set via the graphics cards OpenGL driver rather than using the games settings. Set this to 0 to disable this feature. This is useful if you wish to set your gamma settings via a utility in the Windows Display Options menu.
r_allowExtensions “x”. This is the same as the Allow GL Extensions setting in the Graphics menu, leave it set to 1 (enabled).
r_inGameVideo "x". Setting x to 1 will enable in-game video’s to be displayed. This may reduce performance in most machines, although if you have 128MB RAM or more you should be able to leave these enabled. Set x to 0 to disable in-game videos being displayed for optimal performance.
Effects Volume. Use this to set the effects volume level in Castle Wolfenstein. Adjust the slider bar for volume as required, slide the bar Right to increase the effects volume & vice versa.
Music Volume. Use this to set the volume level for music in Castle Wolfenstein. Adjust the slider bar for volume as required, slide the bar Right to increase music volume & vice versa. NOTE – Muting the Music will not affect performance beneficially.
Sound Quality. This setting frequency used for Audio playback, with 22 khz providing greater sound quality than 11 khz does. You should only consider setting this to 11 khz if you have an old (ISA) based Soundcard, essentially all reasonably modern Soundcards should provide no problems with 22 khz playback.
Doppler Sound. Set this to Yes to enable a doppler effect for Audio playback (The Sound frequency of fast moving items, e.g. bullets, can change as it moves past your virtual self), which will give a more realistic feel to sound in the Game. Set this to No should you wish to disable this effect, useful for those with old Soundcards, or slow CPUs.
Now open your Config file & Add/Edit the following settings as appropriate.
s_volume "x". Use values from 0 to 1 for x to increase/decrease in-game volume. Use your own discretion for this of course. 1 is the maximum, 0 will mute the game.
s_musicvolume "x". Set to 0 to disable playing music in Castle Wolfenstein. This will of course improve performance & I’d highly recommend doing that. Especially when you’re going to play online.
s_doppler "x". x can be used to adjust the doppler effect. Valid values for x are from 010. This is a highly sensitive setting & I'd recommend leaving it at the default value as a result.
s_mixahead "x". x sets the sound mixahead value, modifying this value may fix Audio stuttering with some Soundcards. I'd recommend setting it to 0.2 unless you encounter such problems, lower this value if you do.
s_initsound "x". When x is set to 1 all audio is enabled. When set to 0 no Audio is played. The frame rate will be a lot higher when set to 0 although its only really useful if you want to purely benchmark video card performance in Castle Wolfenstein.
snaps “x”. The default value for this setting may not be appropriate for you, using x you can increase/decrease the amount of world updates sent to the Client (yourself). If your world updates are poor you should lower your snaps value. 30 is a good value to begin with for this setting. Also try adding the following to your Config file.
bind END "snaps x"
bind KP_PGDN "snaps y"
You can substitute in your own keys & snaps values for x & y, personally use 26 & 30.
rate “x”. Depending on your connection, try changing this value accordingly, e.g. if your ping seems high, lower the value & vice versa. A good starting value for x would be 1/10 or 1/12 your connection speed, e.g. those who connect to the Internet at 45333 Kbps should try 3800. You can change this variable during gameplay to suit your own needs. Try adding the following to your Config file.
bind KP_INS "rate x"
bind KP_PGUP "rate y"
You can substitute in your own keys & rate values for x & y, I use 2600 & 3000. Set one low in case your ping starts to rise, this can be a sign you may have set it to high for the current server, try increasing it for better results whenever possible.
cl_allowDownload "x". A setting of 0 disables auto-downloading of maps/models. Set this to 1 to enable it.
cl_maxpackets "x". This sets the maximum amount of packets that get sent to the Game Server. The default is 30, which is fine for most V90/56K connections. If you are on a 33.6K modem you should lower this value little, e.g. to 25. Those on ISDN or faster connections can set this higher than 30 if they wish. You will need to experiment a little with it though.
cl_nodelta “x”. A setting of 1 for x will disable Delta compression. Don’t do this for any reason.
cl_packetdup "x". Set x to 1. If you are experiencing packet loss this will allow retransmission of lost packets. Only set this to 0 if you are playing on a LAN (as there should be no packet loss).
cg_predictItems "x". Set x to 0. This controls whether the Client or Server decides if an item has been collected. When set to 1 you may be incorrectly led to believe you collected an item when you did not.
net_noipx "x". Set this to 0 to enable the use of the IPX/SPX protocol. You must have IPX/SPX installed to use this so set it to 1 if you don’t. Most Internet servers use UDP (part of the TCP/IP protocol). I’d recommend setting it to 1.
net_noudp "x". Set this to 0 to enable the use of UDP, which is part of the TCP/IP protocol. You must have TCP/IP installed to use this so set it to 1 if you don’t. Most Internet servers use UDP. I’d recommend setting it to 0. This is only really useful if you play the game solely on an IPX/SPX network/server.
sensitivity "x". Valid values for x to 110. Setting this to higher values will improve mouse responsiveness although will make more accurate Mouse movement awkward due to the extra responsiveness. I’d recommend leaving this set to the default value unless you find your mouse to be very slow to react to your input.
cl_freelook "x". Set x to 1 to enable the use of the Mouse for aiming. Setting x to 0 will force you to press the Mouselook key if you wish to use the mouse for this purpose. Obviously aiming with the Mouse is far easier than with the Keyboard so you should leave this set to 1 at all times.
cl_mouseAccel "x". You can use this setting to set whether or not your pointer moves at a greater rate during periods of faster tracking. Personally I’d recommend leaving this set to 0. Although, try increasing this value should you find it of any use.
m_filter “x”. Set x to 1 to enable mouse filtering. This will average out mouse movements resulting in much smoother scrolling. A setting of 0 disables the filter. I’d high recommend enabling this.
in_joystick "x". (Hopefully J) you won’t be using a joystick to play Castle Wolfenstein so set x to 0. If you are, set it to 1. The Mouse & Keyboard are by far a better way to play though, performance can be improved marginally by setting this to 0 also.
in_mouse "x". Set x to 1 to enable Mouse support. If for some reason you aren’t using a Mouse then set this to 0, again it may improve performance marginally.
r_finish “x”. Setting x to 1 can eliminate lag from Input devices e.g. Such as Mouse, although may slightly lower your Frame rate as a result. The default value is 0 so only change it to 1 if you are experiencing any controller lag - this ensures proper timings for such devices.


Oops
When u read this is very userfull site to go is http://4newbies.planetwolfenstein.gamespy.com/tweaking.htm


Last edited by Oops on Sun 28 Jun - 22:33 (2009); edited 1 time in total
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PostPosted: Thu 25 Jun - 21:00 (2009)    Post subject: Publicité

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manulegend
War Mate
War Mate

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Joined: 01 Apr 2009
Posts: 16
Localisation: france

PostPosted: Sun 28 Jun - 11:23 (2009)    Post subject: RTCW console tutorial "Tweaking for Newbies" Reply with quote

thanks oops this files help munch player

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abracadabra
War Mate
War Mate

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Joined: 30 Mar 2009
Posts: 53

PostPosted: Tue 30 Jun - 14:48 (2009)    Post subject: RTCW console tutorial "Tweaking for Newbies" Reply with quote

Afin de compléter en voici un autre

Type
Command
Recommended
Comment:
Current Game
cg_bobroll
0
smoothens the movement, friction on the ground
 
cg_bobpitch
0
‘’
 
cg_bobup
0
‘’
 
cg_runroll
0
‘’
 
cg_runpitch
0
‘’
 
cg_bloodTime
0
how long blood remains in map.. set to 0 if u got less ram
 
cg_showblood
0
turn off to save memory, but no blood no fun
 
cg_wolfparticles
0
turns off explosions, gives more FPS and less GPU lag
 
cg_predictitems
0
Choose either the server or client side to collect the items. When set to 1 you may be incorrectly led to believe you collected an item when you did not
 
cg_cameraOrbitDelay
0
the time camera orbits around u when dead
 
cg_teamChatHeight
8
how many lines and
 
cg_teamChatTime
8000
for how long they stay on screen
 
cg_simpleItems
1
get old wolf3d items, medpack,ammo looks simple
 
cg_crosshairHealth
0
doesn’t turn your crosshair red on low health
 
cg_weaponCycleDelay
0
delayed time to cycle through your weapons
 
cg_useWeapsForZoom
1
weapon cycle buttons for zoom
 
cg_drawAmmoWarning
0
turns the letters red when the ammo is almost run out
 
cg_drawIcons
1
draw weapon icons, needed when no gun drawn
 
cg_draw3dIcons
0
don't draw 3d icons
 
cg_lagometer
0
show lagometer
 
cg_drawSnapshot
0
draw some extra info on screen
 
cg_drawFPS
1
Frames per second counter
 
cg_drawTimer
0
Dont draw timer (useless)
 
cg_drawStatus
1
draw 2d status of the player, health, ammo etc.
 
cg_drawFrags
1
draw the frags when ppl kill
 
cg_gibs
0
bones fly when nade dropped at a body – 0 saves fps
 
cg_fov
100
Sets field of view, larger gets fisheye effect
 
cg_zoomStepFG
10
zoom configs for either binoculars or sniper
 
cg_zoomStepSnooper
5
‘’
 
cg_zoomStepBinoc
3
‘’
 
cg_zoomDefaultFG
40
‘’
 
cg_zoomDefaultSnooper
40
‘’
 
cg_zoomDefaultBinoc
22.5
‘’
 
cg_zoomfov
22.5
how much fov by each step
 
cg_zoomstepsniper
4
steps of a snipers zoom –set higher fovsteps and 2 steps
 
cg_shadows
0
turn off shadows – 0 saves fps
 
cg_drawgun
0
Turns off the gun, no gun more fun!
 
cg_cursorhints
0
draw hints on the cursor when over an object – door etc.
 
cg_drawcompass
1
see dudes that need ammo or medic
 
cg_drawcrosshairnames
1
names of teammates show.. useful so you don't shoot them on a long distance
 
cg_drawcrosshairpickups
1
Shows what you can pick up
 
cg_drawteamoverlay
2
Long teamoverlay – 2 for most info
 
cg_hudalpha
8
hud brightness
 
cg_popuplimbomenu
0
makes the limbo menu pop up when dead
 
cg_viewsize
100
screensize
 
cg_drawCrosshair
5
what type of crosshair, try different numbers
 
cg_crosshairSize
28
Size of croshair
 
cg_deferPlayers
1
preload skinned models, not usefull in wolf
 
cg_noTaunt
1
turn off the ability to hear voice taunts – neat on public^^
 
cg_railTrailTime
400
set how long the rail’s of bullets last –needed to see when enemy shoot at you
 
cg_drawRewards
1
display "you fragged..."
 
cg_brasstime
0
set amount of time a shell casing gets displayed if set to 0 the game engine will skip all shell eject code
 
cg_extrapolate
1
toggle blending of animations from one to the next
 
cg_teamChatsOnly
0
Ability show your own teams messages
 
cg_noVoiceChats
0
Ability to have no voice chats
 
cg_noVoiceText
0
Ability to show no voice text
 
cg_blinktime
10
 
 
cg_reticleBrightness
0.7
Brightness of particles
 
cg_reticleType
1
What type
 
cg_coronafardist
0
Distance of coronas around lights
 
cg_coronas
0
Turn off for no corona around lights
 
cg_drawSpreadScale
1
 
 
cg_emptyswitch
0
 
 
cg_marks
0
Deactiviates the projectilehit in the wall – 0 saves fps
 
cg_marktime
0
How long the projectilehit stays on the wall – 0 saves fps
 
cg_uselessnostalgia
0
Try setting this to 1 for a surprise =)
 
cg_quickMessageAlt
1
 
 
cg_descriptiveText
1
 
 
cg_voiceSpriteTime
6000
 
 
cg_autoactivate
1
Autoactivate commands
Rendering
r_allowextensions
1
Nvidia extensions
 
r_colorbits
16
Bits of coloring – choices 16 / 32
 
r_depthbits
16
Bits of depth – choices 16 / 32
 
r_detailtextures
0
Detailed textures. Small patterns in walls stones get clear as you approach the texture. Set to 0 for older graphic cards. Use 1 for best quality.
 
r_texturebits
16
Bits of depth – choices 16 / 32
 
r_ext_nv_fog_dist
0
fog distance, useful to use fog if u got a bad pc – less for it to draw, kyro2 got no fog hardware support, lucky them ^^
 
r_clear
0
Fills the cracks between textures.
 
r_nocull
0
Renders only visual objects.
 
r_nocurves
0
1 disables curves and slightly improves performance. And you might encounter texture problems.
 
r_fastsky
1
Simple sky by single color – 1 saves fps
 
r_ingamevideo
0
cut off the intro movie in map – 0 saves resources
 
r_dlightbacks
1
brighter areas are changed more by dlights than dark areas
 
r_drawsun
0
set to zero if you do not want to render sunlight into the equation of lighting effects – 0 saves resources
 
r_dynamiclight
0
toggle dynamic lighting (different "dynamic" method of rendering lights) – 0 for more simple graphics, rather use vertex
 
r_ext_compiled_vertex_array
1
Setting this to 0 may fix a problem with flickering textures in the game. Ignore this setting if you experience no problems.
 
r_ext_gamma_control
0
external gamma correction, set 0 to ignore OpenGL’s driver global settings for gamma
 
r_ext_multitexture
1
if hardware mutitexturing if set to zero is a direct FPS benefit
 
r_ext_texture_env_add
0
When x is set to 1 additive blending is enabled in Multi-texturing. If not supported only multiplicative blending is used. Set this to 0 to disable this, you shouldn’t have to do this however.
 
r_ext_texture_filter_anisotropic
0
ansitropic filter
 
r_faceplanecull
1
toggle culling of brush faces not in view (0 will slow FPS)
 
r_finish
0
toggle synchronization of rendered frames (Wolf-engine will wait for GL calls to finish), like vsync.
Setting x to 1 can eliminate lag from Input devices e.g. Such as Mouse, although may slightly lower your Frame rate as a result. The default value is 0 so only change it to 1 if you are experiencing any controller lag - this ensures proper timings for such devices.
 
r_flares
0
toggle projectile flare and lighting effect. the flare effect is a translucent disk that is used to alter the colors around lights with a corona effect
 
r_gamma
2
RGB color intensity level
 
r_intensity
4
overall RGB intensity
 
r_ignorefastpath
0
Set 1 will ignore any optimized rendering paths available – which may be useful for troubleshooting purposes. For optimal performance set this to 0.
 
r_lodcurveerror
250
(Default of 250) determines how polygons are culled from a scene when further away. When set to a low number, polygons are culled off at shorter distances, while when x is set to a higher number they are not culled for a long distance. For optimal image quality increase this value (Objects remain detailed for longer) & vice versa.
 
r_lodbias
2
change the geometric level of detail on models. 1default,but 2 least as detailed and faster.
 
r_mode
6
set video resolution (6 is 1024X768)
 
r_overbrightbits
4
How much the light is reflected from textures.
Also set r_mapOverBrightBits, global texture light reflection!
 
r_ambientScale
0.5
set the scale or intensity of ambient light
 
r_picmip
1
set maximum texture size (0 - 5, 5=fastest 0=quality) – use 0 or 1 for making headshots easier
 
r_picmip2
0
‘’
 
r_primitives
0
rendering method. -1 = skips drawing 0 = uses glDrawElements(vertex),1 = forces strips 2 = forces drawElements, 3 = path for non-vertex array testing
 
r_railcorewidth
1
set size of the rail trail's core
 
r_railsegmentlength
32
set distance between rail "sun bursts"
 
r_railwidth
16
set width of the rail trail
 
r_rmse
0.0
 
 
r_roundimagesdown
5
set rounding down amount (larger = faster, lower quality)
 
r_simplemipmaps
1
Leave this set to 1 to enable Mipmapping. This will smooth transitions between textures (more specifically, between Mip-map levels). Setting it to 0 may improve performance, although will reduce visual quality.
 
r_smp
0
the use of multi processor acceleration code, 1 if u got more than one
 
r_stencilbits
0
If you enabled Volumetric shadows previously, then you’ll want to set this to 8. NOTE – Your Graphics Card must feature a stencil buffer to do this, e.g. Geforce.
 
r_stereo
0
stereo separation for 3D glasses
 
r_speeds
0
show the rendering info
 
r_subdivisions
90
set maximum level of detail (curves complexity, helps on long range) 1 most detailed, 999 the least smooth but with most performance boost. try variation for more speed/less graphix.
 
r_swapinterval
0
frame swapping
 
r_texturemode
See à
Available from worst to best:
GL_NEAREST_MIPMAP_NEAREST,
GL_LINEAR_MIPMAP_NEAREST (Bilinear),
GL_NEAREST_MIPMAP_LINEAR,
GL_LINEAR_MIPMAP_LINEAR (Trilinear).
 
Try which suits you best, and have in mind what hardware you got.
 
r_vertexlight
1
enables the vertex lightning, better FPS, but uglier wolf
 
r_uiFullScreen
0
render the whole screen,buggy with fastsky enabled
 
r_verbose
0
display of rendering commands as they happen on the console, verbose in all senses means more INFO
 
r_customaspect
1
toggle the use of custom screen resolution/sizes
 
r_glIgnoreWicked3D
0
toggle to ignore strange 3d effects
 
r_nv_fogdist_mode
See à
GL_EYE_RADIAL_NV - fog mode
Client
cl_maxpackets
60
max TCP packets, Try 100 for a LAN, 60 for broadband, and 30 for modems. This is the info you send to the server about your play.
 
cl_packetdup
0
If you are experiencing packet loss this will allow retransmission of lost packets
Try 0 for a LAN, 1 for broadband, and 1 for modems.
 
cl_mouseAccel
0
Mouse accelaration – means mouse moves faster by how fast you move the mouse. Use 0 to move the cursor the distance you actually are moving it on the mousepad.
 
cl_timenudge
-15
effectively adds local lag to try to make sure you interpolate instead of extrapolate (try 100 for a really laggy server)
 
cl_yawspeed
140
set the yaw rate when +left and/or +right are active
 
cl_pitchspeed
140
set the pitch rate when +lookup and/or +lookdown are active
 
cl_run
1
always run
 
cl_freelook
1
free mouselook
 
cl_anonymous
0
possibly to toggle anonymous connection to a server
 
cl_punkbuster
1
enable punkbuster
 
cl_nodelta
0
Turn off the delta compression. Never do so!
Computer
com_hunkmegs
196
how many mb is used for wolf
 
com_maxfps
125
max frames your GPU can show max, set to 125 or 76 for jumping a little higher. On to some boxes it is required
 
com_zoneMegs
64
can be adjusted to provide better performance on systems with more than 64mb of memory. the default configuration is set to allow the game to run on a 64 MB
 
com_soundmegs
16
system. on a 128 MB system we would run with the following:com_hunkMegs - 64 com_soundMegs - 16 com_zoneMegs - 24"
Mouse
m_filter
0
Compares two frames, and add a third that is middel value of the actual leap by mouse. Smoothens mouse by software. Not recommended.
 
m_yaw
0.022
horisontal speed
 
m_pitch
0.016
vertical speed – set lower to allow to hit head easier
User Interface
ui_smallFont
0.25
font sizes
 
ui_bigFont
0.4
font sizes
Screen
scr_conspeed
3
set how fast the console goes up and down
Video
vid_xpos
3
window mode positions
 
vid_ypos
22
window mode positions
 
vid_restart
none
Restarts the graphix, use after changing any r_ settings
Misc
snaps
40
Amount of world updates sent to the Client (yourself). If your world updates are poor you should lower your snaps value. 20 is a good value to begin with for this setting.
 
rate
25000
Try lower for slow PC’s
 
sex
male
Sex of the player, does not matter in RTCW. It is a Q3 command that came with the engine =)
 
handicap
100
set player handicap (max health), valid values 1 – 100, if u are rtcw God put this to 1

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PostPosted: Today at 16:12 (2018)    Post subject: RTCW console tutorial "Tweaking for Newbies"

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